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- Updated all UI elements to Unity’s new UI toolkit for more flexibility and better performance
- Added new higher detail icons for inventory items
- Updated UI layout for the Enhancement panel
- Fixed missiles not doing damage to Atrox Vallums
- Fixed an accuracy issue with the Plasma Beam in Assault Mode
- Fixed Assault Mode ability description
- Added the ability to cancel Assault Mode while it is active
Greetings Commanders! With the Battle Protocol update, we are adding a brand new feature to Infinite Fleet: PvP combat! Now, you’ll be able to challenge your fellow Commanders in a special combat simulation zone that can be accessed from anywhere. Refine your tactics, experiment with your abilities, and prove that you are the strongest that the USF has to offer. While you’re upgrading your fleet, be sure to check out our new hangar environment. It’s a major improvement from the static open spaces you used to see your ships in. Now they’ll be residing in a dedicated space filled with all of...
Greetings Commanders! We know things have been quiet, but our team has been hard at work on creating loads of new content for Infinite Fleet. This update, The Great Rebalancing, is jam packed with new content, new combat, new abilities, missions, star systems, and more. In addition to content updates, version 2.8 of Infinite Fleet also includes the upgrade to Unity 6, which should result in improved game performance, more stable performance of the unity editor, enhancing our own productivity, and even more possibilities for creating amazing VFX. The following release notes outline all the...