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Mission Ready - Version 2.10.0

Greetings Commanders! As its name implies, the Mission Ready update adds a whole new selection of over 40 new missions to Infinite Fleet. From delivering specific resources to protecting stations to destroying Atrox, there’s plenty of new objectives for low and high level players alike. The Ascent Citadel has also been added. Check out some of our new locations to see their sprawling interconnected stations. This update also sees improvements to visuals, new enemy behaviors, and a host of bug fixes. The full release notes are detailed below: New Features 41 new missions spread out...

Patch Notes - 2.9.2

  • Added new models and textures for different mineable asteroid types
  • Fixed the location button in mission panel
  • Removed upgrade button from the ability panel outside of the Shipyard
  • Fixed the timer skip confirmation popup in the Fabrication panel
  • Fixed ship bolt-on visuals not updated in the Shipyard when upgrading ships
  • Fixed an issue when moving items into existing stacks between inventory

Patch Notes - 2.9.1

  • Updated all UI elements to Unity’s new UI toolkit for more flexibility and better performance
  • Added new higher detail icons for inventory items
  • Updated UI layout for the Enhancement panel
  • Fixed missiles not doing damage to Atrox Vallums
  • Fixed an accuracy issue with the Plasma Beam in Assault Mode
  • Fixed Assault Mode ability description
  • Added the ability to cancel Assault Mode while it is active

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