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Have you ever wondered how your ships got their names? Each spacecraft is the result of decades of extensive research and development. As the years passed, engineers of the United Sol Federation (USF) developed numerous new ships and made countless iterations. As a result, a large variety of vessels have been built throughout the years, each with its own unique strengths and weaknesses.
Let’s break down what the name of your ship means.
The generation name indicates roughly when your ship was built. Each generation encompasses a time span in the history of the USF. Generations are typically named after notable stars; you already know the Polaris generation. Polaris describes the second generation of ships after humans developed transformation engines, marking a pivotal turn in the war against the Atrox. Each ship generation reflects the technological advancements of its time: some generations have seen only minor new developments, while others were shaped by major breakthroughs.
The ship class describes your vessel’s size and position in combat. Centurions measure between one and two kilometres in length; at the helm of a Centurion sits the commander (that’s you!) who oversees and strategically navigates the fleet. Cruisers are smaller ships of around 400 to 600 meters in length that fly alongside their Centurion as part of the fleet. Yet a smaller class are the Mechs, 20 to 35 meter-long vessels designed for nimble combat action. And that’s not all — we’ll reveal more classes in the future.
Your ship’s type is defined by its gameplay style and battle function. Each type comes with its own set of features and configurations — which one works best for you depends entirely on your gameplay style. As an example, the Versa is a multi-use, jack of all trades, master of none option, while the Cannon is designed to be used as a powerful long-range artillery ship.
Marks are used to distinguish between the different designs of a ship type. Stylized as MK, later marks of a ship type will often come with slight iterations of certain features to tweak the ship’s performance without affecting its overall gameplay. The Polaris Cannon MK-3, for example, is equipped with an upgraded shield compared to the Polaris Cannon MK-2; to maintain the production cost resulting from the newly integrated technology, some point defense hardpoints were removed in the MK-3. As a result, the MK-3 is much better armed against regular Atrox weaponry, but more susceptible to missile and Mech-based attacks.
As you can see, each ship is the work of a specific point in history and comes with its own unique capabilities. When the Polaris generation has long passed, the ships built during that time will be very rare. Do you own a Polaris-generation ship, Commander?
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